Center |
Refers to the middle piece on each side of a Rubik's cube. For bigger cubes, it refers to the pieces with only one colour. |
Centre piece |
A centre piece is a piece, or pieces resp., in the middle of a cube. |
CFOP |
The most common Speed-solving method, which solves the cube in the following sequence: Cross-F2L-OLL-PLL |
CLL |
Corners of Last Layer. These algorithms solve the corners of the last layer, as their name suggests. |
CLS |
Corner Last Slot. CLS algorithms solve the last F2L corner and orient your last layer at the same time. They are used when the edge of your final F2L pair is already solved, and the last layer edges are oriented. |
CMLL |
Corners of the Last Layer in a Roux solve |
COLL |
Corners and Orientation of Last Layer. COLL algorithms are used to orient and permute the corners of your last layer at the same time. |
Colour Neutrality |
The solver is able to create the cross on any colour, and therefore has 6 different options for cross to pick from |
Colour scheme |
The color layout of the cube. |
Commutator |
A sequence of moves of the form A-B-A'-B'. Example: (R' D' R) (U) (R' D R) (U')
|
Conjugate |
A sequence of moves of the form A-B-A'. Example: (R U2 R') (R' F R F') (R U2 R') |
Core |
The center point of the entire puzzle which all pieces revolve around. It never participates in the solving process. It's purely there for functionality to hold the puzzle together. |
Corner |
Refers to the corner pieces on the Rubik's cube, which are the pieces with three different colours. |
Corner Cutting |
Speed cube pieces have the ability to move slightly without the whole puzzle falling apart. This ability is called corner cutting. |
Corner piece |
Corner pieces, as the name suggests, are located at the corners of the cube. |
Corner turning |
uzzles which have their centers on the corner and everything rotates around the corner like a Skewb. |
Corner Twists |
Sometimes corners can twist in their place. A puzzle cannot be solved when a single corner twists in it's place |
CP |
Corner Permutation |
CPLL |
Corner PLL |
CR |
Continental Record |
Cross |
The cross generally refers to correctly solving 4 edge pieces around a center piece, to form a 'plus' or 'cross' out of the center and edge stickers. |
Cube |
The term cube is often used in place of Twisty Puzzle even if the puzzle isn't cube shaped. |
Cube notation |
The language we use to read and write algorithms. |
Cube Rotation |
Rotating the cube in place without turning any of the sides. The three rotational axes used in cube notation are x y and z. |
Cubelet |
A single cube piece is sometimes called a cubelet or cubie. |
Cubing |
The action of solving TwistyPuzzles. |
Cuboid |
face turning puzzles where at least one of the dimensions is different from the others like a 3x3x5 or a 2x4x6. |
Edge |
Refers to the edge pieces on the Rubik's cube, which have two different colours. |
Edge Control |
Intentionally orienting last layer edges whilst solving the first two layers. |
Edge piece |
Edge pieces are the outer pieces located between the corner pieces of a cube. A 3x3 cube, therefore, has one piece per side between the corner pieces, a 4x4 cube two pieces per side. |
EG |
Speed-solving method for a 2x2 |
ELL |
Edges of Last Layer |
EO |
Edge Orientation |
EP |
Edge Permutation |
EPLL |
Edge PLL, as in the subset of PLL algorithms that only move the edges |
Extended Cross |
Solving the cross and one F2L pair at the same time, also referred to as 'X-Cross' |
M2 |
A blindfolded speedcubing method |
MagLev |
MagLev is short for magnetic levitation or magnetic levitation force, respectively. Cubes with MagLev construction have in their tensioning system two superimposed magnets whose like poles face, and thus repel, each other. |
Magnetic Cube |
Cube with magnets on the pieces which attract each other, allowing the cube to snap into alignment and less likely to lock up from misalignment. |
MBLD |
Multi-blindfolded speedcubing - refers to solving cubes blindfolded. |
Mechanism |
The components of a twisty puzzle that allow it to fit together and actually work. |
Misscramble |
When a competitor gets a scrambles cube that does not match the computer generated scramble intended for that solve. |
Mo3 |
Mean of 3 |
Mod |
Any kind of modification done to a puzzle. |
Move Count |
The number of moves used in a Rubik's cube solve. |
Multislotting |
Intentionally inserting F2L pairs in a manner which influences subsequent F2L pairs in your favour. |
OH |
One-Handed speedcubing - refers to solving cubes with one hand. |
OLL |
Orientation of Last Layer |
OLLCP |
Orientation of Last Layer + Corner Permutation |
OP |
Old Pochmann, a blindfolded speedcubing method |
Ortega |
Speed-solving method for a 2x2 |
Overshooting |
Overshooting describes a rotation that goes further than desired. For example, you intend to rotate a layer by 90 degrees, but due to high speed, it overshoots and turns 180 degrees instead. |
Parity |
Parity in a Speed-solving context generally refers to additional steps required to solve a puzzle in cases where there are (or appear to be) an odd number of piece swaps on a cube. |
Pattern |
Describes specific permutations in which a puzzle looks really cool, like the checkerboard pattern or the cube in a cube pattern |
PB |
If a speedcuber solves a puzzle faster than they have ever done before, it is known as a PB or personal best. |
PBL |
Permutation of Both Layers, a step used in some common 2x2 methods which permute the top and bottom layer corners. |
Perm |
Such as G-Perm. Nickname used when talking about the PLL algorithms |
Permutation |
Describes the position a puzzle is currently in. |
Petrus Method |
A 3x3 Speed-solving method developed by Lars Petrus which has a strong emphasis on blockbuilding. |
PLL |
Permutation of Last Layer |
Popping |
Since the pieces of a cube can move around it is possible for them to pop out completely. It can be caused by loose tensions, rough turning, or be result of the mechanism that is used in a specific puzzle. |
PR |
Personal Record (official PB, in competition) |
Scramble |
A scramble is another simple term that consists of 20 randomly generated moves in standard notation that will leave the cube in an unsolved state ready for a solver to attempt |
Sculpted design |
The term 'sculpted design' describes puzzles with a special surface. |
Sexy Move |
Refers to the move sequence R U R' U' |
Shape mod |
A puzzle which uses the same mechanism as a simple puzzle like a 3x3 but different shaped pieces to add complexities like shape shifting. |
Shape shifting |
Puzzles that change shape as you scramble them. |
Side |
A single surface of a Rubik's cube. |
Sledgehammer |
Refers to the move sequence R' F R F' |
Slice Move |
On a 3x3, a slice move refers to the notated moves M, E, and S. |
Smart Cube |
Usually a 3x3 with the capability to connect to apps or a computer which allows a program to track your moves, start and stop timers, keep a log of what turns you did when you solved. |
Solve |
Solved describes the permutation in which the puzzle is done. Almost all twisty puzzles have only one solved permutation. |
Speed mod |
Modification of a puzzle not to change the solving process but to make the puzzle turn better. |
Speedcube |
Twisty puzzles that are designed for speed and are suitable to be used in competitions. |
Speedcubing |
The action of solving TwistyPuzzles as fast as possible |
Stack mat |
A timer which requires both hands to be placed on either side of it for it to start and stop. |
Sticker mod |
When the stickers on a puzzle are changed to something different like a shepherd cube where the stickers are arrows and you need to get all the arrows pointing the same way on all sides. |
Stickered |
Stickered cubes usually have a monochrome (often black) interior and coloured stickers |
Stickerless |
Stickerless cubes are made of coloured plastic pieces. This has the advantage that there are no stickers to be replaced. |
Sub-X |
A single solve or average that is under a certain time |
Sune |
The algorithm R U R' U R U2 R' |
Super cube |
Puzzles which require the center pieces to be rotated correctly for the puzzle to be solved. |
Tension |
Refers to the tightness or looseness of a screw in the mechanism. |
Three by three |
A 3x3 refers to any Rubik's Cube type puzzle with the dimensions 3x3x3 produced by a company other than Rubik's. |
Top First |
Speed-solving method for a pyraminx |
Torpedos |
Little pieces of plastic that are on the internal part of an edge piece which connect with the corner piece to provide stability. |
TPS |
Turns Per Second |
Truncated/trimmed mean |
Exclude the best and the worst times and then calculate the average of the remaining ones. |
Twisty Puzzle |
The politically correct term for Rubik's Cube type puzzle. Any three dimensional puzzle with moving parts and the goal of achieving a solved state like the same color on each side counts as a Twisty Puzzle. |
Two look OLL / PLL |
Complete the OLL / PLL steps with two algorithms each |
This glossary is based on data gathered from: